Aspiring Sound Designer

Salvador
Galante

Foley · Audio Editing · Sound Creation for Games, Films & Videos

Sound Redesign Foley & SFX Game Audio Film & Video Boom Operator Audio Post-Production 3D Artist & Modeler Photography
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About Me

My name is Salvador Galante, and I am an aspiring Sound Designer and 3D Artist with a passion for creating immersive experiences for games, films, and digital media. I studied Audiovisual and Multimedia at Escola Superior de Comunicação Social, where I developed skills in audio production, audiovisual workflows, 3D art, and creative multimedia projects.

My main interests include foley, audio editing, sound creation, and audio post-production, as well as 3D modeling and asset creation in Blender. I enjoy combining technical and creative skills to contribute to both the visual and audio aspects of a project.

I have experience using Reaper as my main DAW, along with basic knowledge of Pro Tools. For 3D work, I use Blender to create and develop models and explore different areas of the 3D pipeline. I am also currently learning Wwise and MetaSounds/Blueprints in Unreal Engine to expand my knowledge of interactive audio and game development.

My projects include sound redesigns, audio post-production work, voice recordings, sound editing exercises, and 3D modeling projects. I have also worked as a boom operator on academic short film productions. In every project, I strive to improve quality, attention to detail, and creative impact while continuing to develop my skills in both sound design and 3D art.

Salvador Galante
2023 – 2026
Education
Bachelor's Degree in Audiovisual & MultimediaEscola Superior de Comunicação Social

What I do

From redesigning game and film audio to recording on-set sound. Here's how I work.

Sound Redesign
Recreating and redesigning audio for games and film trailers from scratch, using synthesis, libraries and processing to match the visual and sonic identity of each project.
Foley & SFX
Creating original foley sounds and custom SFX using recorded audio, libraries and synthesis. Focused on clarity, realism and impact in every detail.
Audio Post-Production
Editing and shaping audio to support visual content: dialogue editing, SFX layering, filtering, pitch shifting and mixing for film and video.
Boom Operator
On-set audio capture for academic short films, ensuring clear dialogue and clean sound recordings throughout production.
3D Modelling
Modeling and developing 3D assets and environments in Blender, exploring composition, materials, lighting, and different areas of the 3D pipeline.

Tools & Software


Audio Projects

Sound redesign, short film work and voice recordings.

Sound Redesign

A Quiet Place: Trailer
DAW: DaVinci Resolve
Film
Full sound redesign of the trailer using assets from Epidemic Sound. Applied dynamic mixing and intentional use of silence to enhance narrative tension.
Virtua Fighter: Gameplay Concept
DAW: Reaper
Game
Full sound redesign of the gameplay concept, focused on creating an immersive and dynamic audio experience for the combat between characters. Designed and layered SFX, ambience and impacts to enhance the visual and emotional tone of the scene.
Zarya: Overwatch Abilities
DAW: Reaper
Game
Redesigned sound effects for Zarya's abilities using the Vital synthesizer, ensuring consistency with the character's and game's sonic identity. Enhanced reload and secondary sounds with Epidemic Sound assets.
TRON Scene
DAW: Reaper
Film
Sound redesign of a TRON scene, focused mainly on the transformation into the motorcycle. Created with custom sounds in Phase Plant and selected audio assets from Soundly to build a futuristic, immersive soundscape with synthesized textures, mechanical sci-fi layers, impacts, and movement effects.
Metro Exodus
DAW: Reaper
Game
Sound redesign using Epidemic Sound and SoundQ libraries, complemented by Reformer Pro for the early footstep sounds. Applied filtering, pitch shifting and other processing techniques to ensure sonic coherence throughout.
ILL: Gameplay
DAW: Reaper
Game
Sound redesign using audio libraries and custom-recorded zombie sounds. Focus on enhancing gameplay audio (footsteps, gunshots, reloads and zombie interactions) to create a more immersive and impactful experience.
Nike: Running Isn't Just Running
DAW: Reaper
Ad
Sound redesign of a Nike spec ad, "Running Isn't Just Running", focused on rhythm, movement and emotional intensity. Created using selected sounds from audio libraries, with layered footsteps, ambience sound, transitions, and motion effects to build an energetic and immersive sound.

Audio Restoration

Academic Audio Clean-Up & Noise Reduction
Audio Restoration · SpectraLayers
Audio
For this academic project, I cleaned and edited the original audio in SpectraLayers, focusing mainly on removing unwanted background noise and improving the overall clarity of the recording. My goal was to make the audio sound cleaner, more balanced, and more natural while preserving the original feel of the performance.

Short Films: Boom Operator

Academic Short Film
Boom Operator & Video Editor · DAW: DaVinci Resolve
Film
Worked as boom operator and video editor on this academic short film. Captured on-set audio to ensure clear dialogue and clean sound recording, and later edited the video into the final cut.

A short film about two friends waiting for another to join them for sushi. When she arrives late, they watch tutorials on how to eat sushi properly, until the food turns out to be very spicy, shifting the tone into something more tense and unsettling.
Academic Short Film
Boom Operator & Audio Editing · DAW: DaVinci Resolve
Film
Worked as boom operator and assisted with post-production audio editing. Captured on-set audio ensuring clean dialogue throughout production.

A short film about an elderly man recalling memories of his youth, inspired by the poem "O Recreio". Themes of nostalgia, time and childhood.

Voice Recording

O Quinto Império: Fernando Pessoa
Voice Recording & Audio Editing · DAW: Pro Tools
Voice
Recorded a voice performance of Fernando Pessoa's poem "O Quinto Império", adapting it into an emotional and immersive audio experience. The recording was edited and shaped to enhance its expressive and epic qualities, reflecting the tone and themes of the poem.

3D Projects

Academic 3D modelling and animation projects developed in Blender.

Blender 3D (Academic)

Animation of a LowPoly City
3D Modelling & Animation · Blender
3D
This 3D project was developed with the goal of creating an animation and building a low-poly city. Throughout the process, all the assets were created by us, including the buildings, objects, and different environment elements, allowing us to develop our skills in 3D modeling, composition, and design. The project also aimed to explore the creation of visually simple yet detailed environments, using the low-poly aesthetic to give identity and consistency to the final animation.
Some of the assets
Microphone banner
Realistic Microphone 3D Modeling Project
3D Modelling · Blender
3D
This project was developed with the objective of recreating a real-life object as realistically as possible using 3D modeling techniques. The main focus was on achieving accurate details, textures, lighting, and proportions in order to make the object closely resemble its real-world version. For this project, I chose to create a microphone, modeling each part to capture its realistic appearance and overall design.
Kitchen banner
Kitchen Recreation Project
Interior 3D Modelling · Blender
3D
This project was developed with the objective of recreating a real space from our own home in 3D while maintaining as much realism as possible. I chose to recreate my kitchen, focusing on accurate proportions, lighting, materials, and details to make the environment closely resemble the real-life space. The project allowed me to improve my skills in interior modeling, texturing, and realistic scene composition.
3D Animation Showreel Project
Animation · Blender
3D
This project consisted of creating a set of animations and combining them into a showreel. The goal was to demonstrate a variety of 3D skills within a single final presentation. The showreel included character animation, object integration into real video footage, particle systems, and node-based workflows.
The Forgotten Skull
The Forgotten Skull
Environment & Lighting · Blender
3D
This individual project consisted of creating a realistic forest environment in Blender. The scene was built around a skull/skeleton asset sourced from Quixel Bridge, while the grass and surrounding vegetation were generated using a plugin. The goal was to practise environment composition, asset integration, lighting, materials, and cinematic framing, resulting in a natural and atmospheric final scene.

Photography

Academic photography projects exploring street, portrait and studio work.

Cascais Street Photography
Cascais: Street Photography
Street Photography
Photo
This academic street photography project was developed in Cascais. I focused on capturing spontaneous moments, urban details, and everyday life, exploring composition, light, and the atmosphere of the location.
Artist Photography Project
Artist Photography Project
Portrait Photography
Photo
This academic photography project consisted of creating a visual series about a musical artist. The goal was to capture the artist's identity, creative expression, and atmosphere through photography.
Product Photography - Perfume
Artist Photography Project
Studio & Product Photography
Photo
This academic studio photography project focused on product photography. I chose a perfume bottle as the main subject to explore controlled lighting, composition, reflections, and elegant product presentation in a studio environment.

Online Courses

Continuous learning in sound design, game audio and interactive audio.

Certificate - Ultimate Sound Design
Udemy Completed
Ultimate Sound Design: Mastering Sound Design
Certificate - Unreal Engine Audio
Udemy Completed
Unreal Engine Audio and Metasound
Certificate - Game Audio 301
Udemy Completed
Game Audio 301: Sound & Music Implementation using Wwise
Udemy In Progress
FMOD for Game Audio
Udemy In Progress
Audio Theory Fundamentals for Sound Design

Languages

PT
Portuguese
Native
GB
English
C1
RU
Russian
A2
CN
Chinese
A1/A2

Hobbies

My hobbies include playing video games, listening to music, going for walks in the city and in nature, watching movies and TV shows, and spending time with friends. I enjoy learning new things and making the most of my free time in a productive and relaxing way.


Let's work together

Open to Projects & Collaborations

Whether it's a short film, a game or any creative audio project,
feel free to reach out.

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